I've stopped work on the Cocoa gui for FreeCiv. There's a pretty good chance you could download x11 and libgtk+ from Apple and compile the standard FreeCiv gui that way. You are, of course, welcome to the source of the half-working Cocoa gui.
Added Devolopment page with a few notes on how I work with Freeciv on MacOS X.
that's right, no change since January. I got busy. What was done was done off the 1.11.4 distribution, and should probably be synced up with 1.12.x which is current. See below for link to source.
Game is more or less playable until about 500 A.D. when more advanced
things like spies become relevant. (such things not implemented yet, the
attack has generally been to implement things as they come up.)
Screen shot (same picture in 3 formats): TIFF 376K, JPEG 120K, PNG
284K
Ok, look here for the latest
Freeciv`date`.app.tar.{gz,bz2}
Good luck using it, for me it only runs from
the command line or Project Builder.
Great! Get the 1.11.4 source from freeciv.org then inside the freeciv-1.11.4 directory, dump the latest tarball from here. Should look like fcivX`date-time`.tar.{gz,bz2}
The code is not very pretty right now, lots of #if 0'd and commented out code. Not enough explanatory comments probably. If I had to version number it, I'd call this one "0.1a".
See the Devolopment page.
To Do:
You may want to mail me to see what I'm working on before coding too much, but I'll welcome contributors and patches.